Summary: The Audio Experience Team is looking for an Audio Systems Engineer to prototype and evaluate microphone arrays for next-generation Reality Labs wearable devices. In this role you will build proof-of-concept arrays, validate them through electroacoustic measurements in the lab, and work across hardware and algorithm teams to make sure capture performance holds up across the full range of product use cases.Job ResponsibilitiesDesign and integrate proof-of-concept mic-array prototypes for target device form factors, including mic placement, mechanical fixtures, and multichannel recording setups.Plan and execute electroacoustic measurements — frequency response, sensitivity, directivity, and acoustic transfer functions — in anechoic and HATS-based setups.Run acoustic simulations of device-on-head scenarios to guide design choices and predict array performance.Compare simulated and measured results, identify and explain discrepancies, and evaluate prototype arrays against target performance metrics.Develop Python/MATLAB tooling for data acquisition, analysis, and visualization.Document results and present findings to acoustics, hardware, algorithm, and product partners.Minimum Qualifications4–5+ years of industry experience in acoustics and audio signal processing.Hands-on experience building and testing microphone or mic-array prototypes.Experience with electroacoustic measurement systems and lab practice (e.g., Audio Precision, Brüel & Kjær, anechoic chambers, HATS).Working knowledge of audio DSP fundamentals: filtering, spectral analysis, transfer functions, and array processing.Basic working proficiency in Python and/or MATLAB.Bachelor's degree in acoustics, electrical engineering, audio, or a related field.Preferred QualificationsMaster's degree in a related field.Working understanding of acoustic simulation.Prior experience with wearables or consumer audio hardware.Must-Have Skills1Acoustics and audio signal processing — demonstrated industry experience, including working knowledge of audio DSP fundamentals (filtering, spectral analysis, transfer functions, array processing).2Hands-on mic / mic-array prototyping and measurement — building and testing physical prototypes, plus practical experience with electroacoustic measurement systems and lab practice (Audio Precision, Brüel & Kjær, anechoic chambers, HATS).3Basics of Python or MATLAB — enough scripting fluency to acquire, analyze, and visualize measurement data. Deep software engineering is not required.Nice-to-have Skills1Working understanding of acoustic simulation (explicitly a stretch, not a requirement).2Background at a big tech company, headphone maker (e.g., Bose), or hearing-aid company.3Exposure to comms, AI-assistant, hearing features, or spatial audio capture use cases.Pursuant to the California Fair Chance Act, Los Angeles County Fair Chance Ordinance for Employers, Los Angeles Fair Chance Initiative for Hiring Ordinance, and San Francisco Fair Chance Ordinance, qualified applicants will be considered for assignment with arrest and conviction records. Criminal history may have a direct, adverse, and negative relationship with some of the material job duties of this position. These include the duties and responsibilities listed above, as well as the abilities to adhere to company policies, exercise sound judgment, effectively manage stress and work safely and respectfully with others, exhibit trustworthiness, meet client expectations, standards, and accompanying requirements, and safeguard business operations and company reputation.
FTE on leave: Savaskan BulekType of leave: ParentalFTE CC: 004954 Quality and Hardware Product Engineering GroupDuration: 11/23/26 - 4/05/27
For information on benefits, equal opportunity employment, and location-specific applicant notices, click here
At SPECTRAFORCE, we are committed to maintaining a workplace that ensures fair compensation and wage transparency in adherence with all applicable state and local laws. This position's pay range is $7.25/hr - $80.00/hr.